Spatial Audio Interface

Social Sonar

Prototyping a “killer app” for Meta’s Smart Glasses. Find your friends as easily as you find your airtags.

Social Sonar is a hands-free, screen-free spatial audio system for the Meta Ray-Ban smart glasses to help people echolocate their friends in public spaces.

Info

UW MHCI+D Masters Capstone

Jan 2025 – Aug 2025

Focus

Interaction design · Rapid iterative prototyping

Display-free interfaces

Role

Built the full working prototype

Designed the 3-phase interaction model

Two friends finding each other on a crowded beach, joined by a spatial-audio wave — “Your friend is close! They’re on your right, near the firepits”

01  —  Problem

Finding friends can be hard!

Do you remember your last journey to meet a friend in a public space? You may have...

Kept looking between your phone & surroundings

Maps keep your eyes on a screen instead of the world in front of you.

Had trouble picking out your friend in a crowded area

A pin can get you close, but it can’t pick a face out of the crowd.

Faced communication problems

Vague or delayed texts, or calls with unclear or impractical details.

I’m here. Where is here??

To address these issues, our team partnered with Meta Reality Labs to explore how Meta’s sunglasses could create more natural, screen-free meetups.

Additionally, Meta was looking for a “killer feature” to make their sunglasses a must-have item. We challenged ourselves to create something that would be useful to anyone who picked them up.

02  —  Concept

Navigation based on people, not destinations

When you’re a few minutes apart, Sonar takes over from the map. Sound beacons ping from your friend’s position and voice prompts chime in at key moments to confirm you’re on track.

Walk through the Social Sonar experience below!

Best experienced with headphones

A seamless fit into the Meta ecosystem

We imagined Sonar living inside the platforms friends already talk on — request a beacon straight from Instagram, Messenger, or WhatsApp.

It’s real busy out here, wya?
hmmm hard to describe
just sonar to me it’ll be easier
Aa

03  —  Making it real

To find out whether sound could really make friend-finding natural or even fun we had to build it. This generation of glasses has no magnetometer to determine direction, so we strapped a phone to a bike helmet and I built a live location server, the spatial beacon, and voice guidance for all three phases.

The prototype rig — a phone strapped to a bike helmet, standing in for glasses with a magnetometer

04  —  What we didn’t solve

The last ten meters

Standard GPS is generally accurate to within about 5 to 10 meters (16 to 33 feet). Once users enter that range, our system tells them “Your friend should be close, take a look around!” There may be a more elegant solution to uncover here.

Designing for nighttime

Every part of the experience quietly assumed you could see — the handoff from voice guidance to your own eyes, the idea that you’d enjoy taking in your surroundings, even the upbeat tone of the notifications. At night none of that held up, and testing became uncomfortable, sometimes scary.

Live location is a big ask

Sonar only works when two people share continuous location. We prototyped the trust; the consent experience remains unsolved.